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There isn't any single Arctic, there are as many Arctics in the world as there are people. 'Insula' is a video game that connects the virtual Arctic with the physical Arctic through media and surveillance. It generates a country cognitive map and a personal cognitive map by decoding the user's social media data and IP address, which is then recoded to generate the user's personalised island. Users can customise the aesthetics and interactions in the game, with the aim of gradually reshaping human behaviour from a non-human perspective. The products of interaction can be used to generate a user’s own multi-species ecosystem. The system will yield different results from the ecological simulation. Users can empathise with Insula as they play, and ultimately turn Insula into an essential virtual Arctic social place.
Insula changes according to user and scenario. Images in the user's social media are translated into 3D to generates familiar scenes, also generating Arctic elements that the system wants the user to understand.
The user's social media data directly determines their initial Insula island style. Different social media profiles will produce different Insula outcomes.
A user looking for fellow birds in the Van Gogh Insula.
Users learn the Arctic elements through the camera recognition system.
Users have different modes of interaction in different characters.
The Insula ecosystem generated by the user is usually unbalanced, and the system will change this imbalance by simulating abnormal behaviour.
Insula serves as a platform for connecting the virtual and physical world, making the Arctic a new social place for people. It explores the many possibilities for new urban form in the future Arctic ecosystem.