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The emergence of the Technosphere, the accidental global megastructure consisting of networked digital technologies, requires us to rethink the dichotomy between the natural and the artificial, and how architecture and urban design can operate in the continuum in-between.
The media ecosystem created by contemporary digital technologies is redefining and reshaping our environment. The project is a reflection on the condition of artificial landscapes within the Compressed City. It proposes an archive that scans, collects, preserves and simulates lost, existing and new artificial landscapes, as dynamic digital environments. The archive makes these artificial landscapes accessible through several interfaces, a material architectural archive and a mixed reality application layer within Compressed City, and a digital overlay on actual material landscapes. Archiving artificial landscapes not only creates a system for users to archive the past and present, imagine and speculate about the future, but also helps us think about how to reshape our position in the natural environment.
The Capitolocene is proposed as an alternative framing of the Anthropocene, indicating that capitalism is the main driver for exploitation, gradually rendering all landscapes artificial.
Digital technologies impact how we see ourselves, but actually shaping the environments in which we operate. How can digital technologies create novel ways of archiving the current complex environment?
Machines map and archive the environment through other eyes using a plethora of sensors and cameras, and organising and filtering this data through algorithms, resulting in novel visual cultures.
The Other Eyes, this network of machines, are not just a novel way of mapping and understanding the world, but are redefining the way we design, map and speculate about the future of our environments.
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Computer vision allows us to identity objects, segment landscape imagery, extracting meta data, as a basis for archiving artificial landscapes.
The frequency of data acquisition and color are used to distinguish the relevance of data. The rewriting of data distinguishes several different types of artificial landscapes.
The virtual environment constructed by digital technology is an abstract model of the world, it is not imitated to spatio-temporal consistency, which can be understood as the mapping relationship between layers.
The new landscape topology is data-driven, its form can change with particles and be visualised. Each change can be reconstructed as a new landscape.
Reconstruction and Growth of New Artificial Landscapes and Buildings
The landscape combines spatial sequences to generate new normal paths, and the technology enables the landscape to create new architectural forms. Different buildings have different forms of interior space.
Interweaving landscape, people, time and perceptual scales through data and landscape, the project shows how users can better use data to create new artificial landscapes.
The architecture transforms the generation and archiving of artificial landscape into a place that can be archived, displayed and communicated through algorithms.
Through mobile applications, users can map their own spaces or recreate and experiment with open-source data. The experimental results can be returned to the system for editing and interacting with others.
The ability to rewrite data computing as a way to visualise and create new forms temporarily.
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Archiving artificial landscape not only creates a system for users to archive the past and present, imagine and speculate about the future landscapes, and urges us renegotiate our relationship with landscapes.