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Archiving Artificial Landscapes

Project details

Programme
Research Cluster RC19

The emergence of the Technosphere, the accidental global megastructure consisting of networked digital technologies, requires us to rethink the dichotomy between the natural and the artificial, and how architecture and urban design can operate in the continuum in-between.


The media ecosystem created by contemporary digital technologies is redefining and reshaping our environment. The project is a reflection on the condition of artificial landscapes within the Compressed City. It proposes an archive that scans, collects, preserves and simulates lost, existing and new artificial landscapes, as dynamic digital environments. The archive makes these artificial landscapes accessible through several interfaces, a material architectural archive and a mixed reality application layer within Compressed City, and a digital overlay on actual material landscapes. Archiving artificial landscapes not only creates a system for users to archive the past and present, imagine and speculate about the future, but also helps us think about how to reshape our position in the natural environment.

01

Analysing Artificial Landscapes

Analysing Artificial Landscapes

Artificial Landscapes in the Capitolocene

The Capitolocene is proposed as an alternative framing of the Anthropocene, indicating that capitalism is the main driver for exploitation, gradually rendering all landscapes artificial.

Digital Archiving

Digital technologies impact how we see ourselves, but actually shaping the environments in which we operate. How can digital technologies create novel ways of archiving the current complex environment?

The Other Eyes - Machines

Machines map and archive the environment through other eyes using a plethora of sensors and cameras, and organising and filtering this data through algorithms, resulting in novel visual cultures.

The Other Eyes - Feedback

The Other Eyes, this network of machines, are not just a novel way of mapping and understanding the world, but are redefining the way we design, map and speculate about the future of our environments.

The Other Eyes - Computer Vision

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The Other Eyes - Computer Vision

Computer vision allows us to identity objects, segment landscape imagery, extracting meta data, as a basis for archiving artificial landscapes.

02

Archiving Artificial Landscapes

Archiving Artificial Landscapes

Landscape Cloud

Landscape Cloud

Data Re-writing

Data Re-writing

The frequency of data acquisition and color are used to distinguish the relevance of data. The rewriting of data distinguishes several different types of artificial landscapes.

Design Concept

The virtual environment constructed by digital technology is an abstract model of the world, it is not imitated to spatio-temporal consistency, which can be understood as the mapping relationship between layers.

Reconstructing Environments

Reconstructing Environments

Landscape Archives

Landscape Archives

03

Generating Artificial Landscapes

Generating Artificial Landscapes

Experimentation 01: AI Narrative

Experimentation 01: AI Narrative

Experimentation 01: AI Narrative

Experimentation 01: AI Narrative

Experimentation 02: New Landscape Topology

Experimentation 02: New Landscape Topology

The new landscape topology is data-driven, its form can change with particles and be visualised. Each change can be reconstructed as a new landscape.

Experimentation 03: Automatic Generation of Buildings

Experimentation 03: Automatic Generation of Buildings

Reconstruction and Growth of New Artificial Landscapes and Buildings

Experimentation 03: New Architecture Topology

Experimentation 03: New Architecture Topology

The landscape combines spatial sequences to generate new normal paths, and the technology enables the landscape to create new architectural forms. Different buildings have different forms of interior space.

04

Speculating on Artificial Landscapes

Speculating on Artificial Landscapes

Speculative Environment

Speculative Environment

Interweaving landscape, people, time and perceptual scales through data and landscape, the project shows how users can better use data to create new artificial landscapes.

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Building as an Entity

The architecture transforms the generation and archiving of artificial landscape into a place that can be archived, displayed and communicated through algorithms.

Computational Interfaces

Computational Interfaces

Through mobile applications, users can map their own spaces or recreate and experiment with open-source data. The experimental results can be returned to the system for editing and interacting with others.

Speculative System

Speculative System

The ability to rewrite data computing as a way to visualise and create new forms temporarily.

Archiving Artificial Landscapes

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Archiving Artificial Landscapes

Archiving artificial landscape not only creates a system for users to archive the past and present, imagine and speculate about the future landscapes, and urges us renegotiate our relationship with landscapes.

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The Bartlett
B-Pro Show 2021
30 October – November 13
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