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The project investigates a new relationship between green space and the built environment in London. In order to do so, it deploys biological and artificial intelligence in algorithmic form.
A landscape network system holding the built environment was regenerated to bridge the gap between human and non-human, seeing both as the same entity. Slime Mould is a non-human creature with biological intelligence that can optimise its shape to a network system by searching for food in a geometric space, and plays an important role in the design of inclusive networks. By this property of slime mould, potential nodes determined by population density and green space rate data were seen as food resources, the landscape network was regenerated by bio-computational simulation, then being converted to a new urban morphology by machine learning algorithm.
Urban design generated by biological and artificial intelligence could feed the basic data back into the ecosystem, replacing human-centered urban design methods, thereby blurring the boundary between built environment and landscape. Architecture is generated by nature instead of humans, thus enhancing the sustainable development capacity of the urban ecosystem.
Regenerated landscape network providing habitat to human and non-human.
Terrace landscape and fibre structure was integrated.
Fibre structure as built environment holding human and non-human activities.
Regenerated map of typology A was converted into a continuous system using algorithm.
Continuous system was generated by machine learning.
Fibre Structure as container holding materials and having functional spaces.
Dynamic functions can be realised by robotic 3D printing in different parameters depending on the amount of available material for construction.
Moss status in different substrate and using 3D printed structure as container to grow moss.
Slime mould searching for landscape network.
Machine learning converting slime mould network to city scenario.
Regeneration map of different typologies with different population density and green space rate.
Population density and green space rate was proved to be main factors for human migration by overlaying method.
Classification of population density and green space density to have 8 different typologies with different index.
Typology D and G as starting and end points for bio-simulation.