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Mossy Biopolis is an urban design scenario based on the regeneration of east London after flooding. Researches from flood risk assessment showed that global warming and rising sea level are making east London as an entry point for a potentially disastrous future. Under this situation, it is necessary to explore how humans can coexist with inevitable disaster. This project aims to explore and discuss the relationship between human and non-human, artificial and natural in urban reconstruction and interaction.
Based on the two features of moss: the land transformation ability and the strong response to pollutants, this project aims to explore a moss-oriented approach of restoration and purification and establish an urban ecological coexistence. In response to this theme, the most polluted sites in London are selected as moss breeding hubs to regulate the microclimate in east London. With the assistance of 3D Data-scape, Cyclegan and StyleGAN, we produced urban morphology and urban structure, generating eco-plugins from it. These Eco-plugins provide different structural units and moss systems and achieve various of interactions, encourages the co-exist between humans and surrounding species.
Mossy Biopolis breaking the traditional urban logic, promoting bio-interaction while optimising the environment, brings an ecological rebirth to the flooded city.
Reconstructed map generated from Machine Learning using Cyclegan technic.
Different spaces in the eco-plugin offer the possibility of multiple functions.
The diverse spatial structure creating various three-dimensional eco-interactive gray spaces and outdoor spaces, provide various functions for different species.
The distribution of moss system on units following the influence of radiation and grow denser in moderate radiation area.
Our Moss System is made of clay material. Clay will serve as the basic material for eco-plugin, allowing the vegetation to flourish from planting module to whole blocks.
Our new urban form consists of peatland terrain, moss system and urban blocks. Within the city, there are three functional urban parts: eco-park, eco-city and flood area.
Based on original city plan, we generated new appearance of urban plan using 3DGAN technic.
We visualised the results of the data analysis. The urban regions that interacts with these green areas is the location of the Eco-plugin.
We produced reconstructed peatland terrain, regenerated urban blocks, remained flood and eco-plugins. We combined them together for the complete form of this urban area.
Using styleGAN technic, we used point cloud models to document Peatland's restoration of the urban terrain, then got the visualisation model of urban generation protogenesis.
We interacted the reconstructed protogenesis model with urban blocks inside the range of moss system distribution, then obtained the internal structure of the eco-plugin.
In project from Spatial Informatics Workshop, we used styleGAN technic to visualise specific elements form images into structural model through the assistance of point cloud.
This is the final visual proposal of final proposal in reborn Vorkuta, moss and snow alga are flourishing within this morphology.
We analysed and classified the air pollution sources and water pollution sources in London. These pollution source locations have the most concentrated area of moss growth.
We generated Eropnum moss growing path morphology, simulated reconstruct Dockland’s morphology from 2020 to 2100 and eventually obtained the 3D datascape map.
With the assistant of Arduino and sensors, we proved that the moss could achieve the optimum purification ability at 80% humidity.
The humidity monitoring and controlling module will be distributed under the clay cover to ensure an 80% humidity growing condition for moss.