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UtopAI

Project details

Programme
Research Cluster RC12

UtopAI is a game that examines the relationship between historical narratives and contemporary Artificial Intelligence in the design of cities. The history of utopian design is hundreds of years old. By imagining alternative societies, these worlds held a mirror up to reality. Rather than using technologies like AI to make cities more ‘efficient’, UtopAI creates a world where players can travel to historic utopias and train AI in their social and cultural principles, providing learnings that can then be applied back into the real world. The player’s AI functions as both a sidekick and a history generator, learning and responding to the decisions made in the game. Through repeated learning, the AI grows from a ‘baby AI’ to an ‘adult’ state, enabling it to create new tools for the player to use in the design of their real-world city. By combining human-led decision making with AI-led analysis, the game allows players to create a complex picture of historical utopia, literally researching their culture and meaning together. In this way, UtopAI suggests that future cities, and the AI that will undoubtedly organise them, can learn from new types of information – the fictional worlds that have helped to define our collective cultural understanding of space.

01

A City Augmented by Utopian Architecture

By training their AI, players can unlock new design tools and principles to apply back in their real-world home city.

Historical Utopias as Training Environments

The game is built around seminal utopian projects from the past including Thomas More’s Utopia, Le Corbusier’s Ville Radieuse, Archigram’s Walking City and Tao Yuanming’s Peach Blossom Spring.

AI learning in UtopAI

AI learning in UtopAI

As players explore the various utopian worlds, their partner AI will record architecture and culture, from building types to flora and fauna.

Home Cities for Utopian Application

The game offers a variety of ‘home cities’ for players to redesign including Brasilia, Osaka and Oslo. Each city’s form reacts to the utopian principles in different ways.

02

AI Learning Peach Blossom Spring

AI Learning Peach Blossom Spring

Here we can see the partner AI learning the architectural form of a house in Tao Yuanming’s Peach Blossom Spring.

AI Growth Paths

As the AI assimilates more information based on the player’s actions, it grows from a ‘baby AI’ to an adult version, in turn offering the player more tools to use.

Learning Utopian Urban Elements

Key architectural forms from the utopian cities can be directly learned and reconstituted in the player’s home city.

Building a New Utopian City

Players explore and learn utopias in a free-roaming third-person interface before reverting to a ‘city-builder’ style game where they can grow and organise their new constructions.

Rebuilding Utopia in Reality

Rebuilding Utopia in Reality

As players change their real-world cities with utopian principles, they can obtain live feedback from citizens to the changes made.

03

The Networks of UtopAI

Players will ultimately travel back and forth between building their cities and journeying to train their AI in different ways by visiting utopias. These visits can also cause the city to change as the AI learns habits.

Pieces of Utopia

Various new building components are unlocked by training the AI in a utopia. These then serve as building blocks to augment the existing city.

UtopAI-an Forms

UtopAI-an Forms

Here we can see various city forms produced by the combination of player and AI decision making.

Utopian Landscapes

The player’s AI partner will also read landscape forms and use these to automatically generate new contextual settings for the player’s home city based on their exploration of utopias.

A View through the City

A View through the City

At the end of the game, players will have generated a city through cooperation with an AI that embodies the architecture, culture and politics of utopian urbanism combined with advanced computation.

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The Bartlett
B-Pro Show 2021
30 October – November 13
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