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B-Pro Show 2021
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Urban Enclaves

Project details

Programme
Research Cluster RC12

Inspired by a study into different ethnic enclaves in New York, Urban Enclaves is a game that allows players to explore identity and the origins of architectural style. It is a collaborative multiplayer world in which players construct their own ‘embassy’ comprised of different architectural styles, promoting exchange with other players to unlock new ways of building and special behaviours.


Players are able to choose a base architectural style and manipulate a set of components through a building system that allows them to place, resize, reposition and edit the objects to design space. As players construct their embassies, they gain ‘culture coins’ which can be traded for new architectural features, or exchanged with other players for their building pieces. Certain special pieces also confer effects on the architecture of the embassy, such as rescaling objects or switching their identity, allowing for players to experiment with creative ways to blur the boundaries between different cultural styles of architecture within the city.


By encouraging cultural exchange between players, the game suggests a future city where the previously rigidly designed enclaves start to blend into and across the city, creating new hybridised architectural styles that reflect the complexity and diversity of contemporary urban centres.

01

NYC Urban Enclave Fragment Studies

Collecting the iconography of New York’s most famous urban enclaves, Chinatown, Little Toyko and Little Italy.

Feature Analysis of Building Toolkit

Tracing back the architectural origins of the building system elements that players can use to construct their embassy.

The Embassy’s Sphere of Influence

As players build their embassy in a particular style, the surrounding blocks of the city will change in response. By multiple players converging styles, a hybrid city can be produced.

Deforming Architectural Elements

The building system of the game allows players to change architectural elements in numerous ways, combining them into unexpected new building forms.

02

The Enclave becoming a Cityscape

Isometric showing how the city changes alongside the architecture of the embassy.

A Street View of a Generated Cityscape

Combinations of Style

Combinations of Style

Different stylistic elements are combined and manipulated to generate hybridised and unexpected architectural forms.

Cityscape X-ray View

By turning off the base city blocks, players can see how the influence of their embassy has spread through the proliferation of architectural fragments across space.

Multiplayer Building Systems

Multiplayer Building Systems

Different players can build at the same time, collaborating together through the exchange of objects.

03

Exchange and Possibility

Exchange and Possibility

As players trade objects with one another, they open up new behaviours and hybrid styles. Some objects affect other objects in unique ways, allowing collaborative play to produce unexpected results.

Three Embassies and their Urban Influence

In this game, three embassies of different style have produced a hybridised city that reflects an interplay between their architectural language.

Real-time Enclave Urbanism

Real-time Enclave Urbanism

The city will change in real time in response to the actions of the players, allowing for players to coordinate their approaches with others to reshape the city in any way they wish through their embassy design.

Infinite Possible Embassies

Through the game’s building systems, infinite possible embassy variations can be designed. By exchanging elements and utilising the effects of special pieces, each building is unique to that game.

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The Bartlett
B-Pro Show 2021
30 October – November 13
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