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Inspired by a study into different ethnic enclaves in New York, Urban Enclaves is a game that allows players to explore identity and the origins of architectural style. It is a collaborative multiplayer world in which players construct their own ‘embassy’ comprised of different architectural styles, promoting exchange with other players to unlock new ways of building and special behaviours.
Players are able to choose a base architectural style and manipulate a set of components through a building system that allows them to place, resize, reposition and edit the objects to design space. As players construct their embassies, they gain ‘culture coins’ which can be traded for new architectural features, or exchanged with other players for their building pieces. Certain special pieces also confer effects on the architecture of the embassy, such as rescaling objects or switching their identity, allowing for players to experiment with creative ways to blur the boundaries between different cultural styles of architecture within the city.
By encouraging cultural exchange between players, the game suggests a future city where the previously rigidly designed enclaves start to blend into and across the city, creating new hybridised architectural styles that reflect the complexity and diversity of contemporary urban centres.
Collecting the iconography of New York’s most famous urban enclaves, Chinatown, Little Toyko and Little Italy.
Tracing back the architectural origins of the building system elements that players can use to construct their embassy.
As players build their embassy in a particular style, the surrounding blocks of the city will change in response. By multiple players converging styles, a hybrid city can be produced.
The building system of the game allows players to change architectural elements in numerous ways, combining them into unexpected new building forms.
Isometric showing how the city changes alongside the architecture of the embassy.
Different stylistic elements are combined and manipulated to generate hybridised and unexpected architectural forms.
By turning off the base city blocks, players can see how the influence of their embassy has spread through the proliferation of architectural fragments across space.
Different players can build at the same time, collaborating together through the exchange of objects.
As players trade objects with one another, they open up new behaviours and hybrid styles. Some objects affect other objects in unique ways, allowing collaborative play to produce unexpected results.
In this game, three embassies of different style have produced a hybridised city that reflects an interplay between their architectural language.
The city will change in real time in response to the actions of the players, allowing for players to coordinate their approaches with others to reshape the city in any way they wish through their embassy design.
Through the game’s building systems, infinite possible embassy variations can be designed. By exchanging elements and utilising the effects of special pieces, each building is unique to that game.