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Non-Fungible Life in the Metaverse

Project details

Programme
Research Cluster RC12

This game tackles the emerging rhetoric surround the Metaverse, a persistent virtual second world that is a fictional technology from the 1990s currently being promoted by Silicon Valley’s most notable figures.


In Non-Fungible Life, players can experience a prototypical life in the Metaverse, exploring an alternative urbanism shaped around the logic of videogames and networked computation.


By foreground a series of urban typologies relating to work and play in the physical world, Non-Fungible Life explores the possibilities for a spatial Metaverse to challenge the two-dimensional hegemony of the World Wide Web. The game explores how this virtual realm will connect into our existing urban infrastructure, and provide new possibilities for economic growth, social gathering and leisure. At the same time, the game highlights the contingency of such worlds and the massive-scale computation and energy use they will doubtless require. Through exploring notions of value in digital materials, property and labour, Non-Fungible Life questions which parts of our social and economic structure we might want to include in the Metaverse, and what parts we might wish reinvent if we are building a second, entirely synthetic, world from scratch.

01

Materials Market

In the Metaverse, digital materials will have their own agency. Here players can experiment with and buy different materials, exploring their impact on the environment through the computational power they use.

Exploring the Materials Market

Exploring the Materials Market

Players can test materials for using in their own Non-Fungible Buildings, purchasing unique one-off materials that have unique properties. Here the notion of real-world material value is turned on its head.

Metaverse Material Economies

Digital material economies will be defined by the labour used to produce them, and their computational efficiency. The architecture of the metaverse will be defined by these new material hierarchies.

NFT Economies

The economy of NFT artworks seems key to the Metaverse, with people paying for one-off digital artefacts defined through artificial scarcity. This can also shape how people see the world differently.

02

Metaverse Neighbourhoods

In the game, different neighbourhoods are defined by their function, some comparable to real-world urbanism and others divergent. ‘Farming’ is no longer in fields, but instead is the repetitive mining of digital currency.

Welcome to NFB Town

Welcome to NFB Town

A town of Non-Fungible Buildings, where players can buy and design unique digital properties that are unreproducible by others.

User-Created Structures

User-Created Structures

As different players start to inhabit NFB Town, new spatial conditions will emerge as new geometries and digital materials are employed in new forms of construction.

New Architectural Value Systems

As players create new architectures within the Metaverse, they will be subjected to new forms of value system. This might include both digital capital (cryptocurrency value) and cultural/social value.

NFB Toolkit

As the Metaverse will be created from interoperable parts, so it is likely that Non-Fungible Buildings will be created from a diverse set of models and influences, allowing people to realise their architectural desires.

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The Bartlett
B-Pro Show 2021
30 October – November 13
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