unit-code
Hyper-Migration is a dynamic system for cli-migration that evolves adjacently to shifting environmental and economic conditions. The system takes uncertainty as a factor and thus, produces different outcomes for different potential circumstances. These are translated through a constructional syntax derived from the re-use of materials sourced from existing buildings.
As a case study, the indigenous and coastal community of Qaanaaq in Greenland is chosen. Already having been previously subjected to a state mandated relocation, the community now faces the threat of ground erosion.
Toward the direction of the system’s goals, ground erosion is mapped and monitored while existing buildings are deconstructed by a machine learning model that selects and stores reusable materials. Local identity is decoded through behavioral patterns in the form of agent simulations at both urban and domestic scales. New typologies are then generated by reconfiguring existing international floor plans that remap to the behaviours recorded. A translation process ensues using the existing material dataset in the construction of the new ‘hyper-typologies’.
The proposal is iterated through a timeline with varying circumstances, challenging the system’s efficiency, and adapting to the communities constantly changing needs.
The stable ground footprint is constantly mapped, determining the boundaries of the relocation areas. White represents safe ground, while black areas are unstable.
The overlapping process of ground erosion maps with the urban map of Qaanaaq propose the strategy of the relocation and deconstruction process.
Based on a machine learning model, reusable components such as claddings, windows, beams, and columns are detected and stored.
Robotic arms disassemble existing infrastructure, estimating material lifespan and classifying elements aligned to their constructional use.
Deconstruction process of existing infrastructure renews the material dataset, while each component circulates in multiple cycles of reuse.
Identity is decoded through behaviour. Agents’ traces are encoded into heat maps revealing different levels of users’ occupancy in space.
A dataset of behavioural patterns simulated in international floorplans is created. Based on them, the floorplans are cropped into fragments and are organised into a catalogue.
Hyper-Typology is the automated process for the reconfiguration of existing architectural typologies considering spatial qualifications driven from behaviour.
The new typologies are the result of a colour to colour correspondence between the heatmaps of the existing typologies and the catalogue of spatial fragments. Multiple solutions can satisfy the same conditions.
Light dimension tries to exclude fragments that are irrelevant to the users and location's needs, optimising the Hyper-Typology process substantially.
The structural analysis of the hypertypogy floorplans is realised, with the aim to acknowledge the possible tectonics cases and define the challenges of Qaannaq’s constructional syntax.
Structural analysis is done through a translational morphology that is turned into a catalogue that cover a wide range of tectonic cases.
Robotic arms manage the complexity of the constructional needs, taking into consideration the diversity of the components, distributing and assembling them properly to each case.
Sequential constructional phases lead to the generation of a new type of hybrid architectural morphology, through the translation of complex architectural fragments.
The preservation of the original morphology together with the need for structural efficiency have been served, despite the complexity and diversity of tectonic cases.
Hyper-Migration refers to six interdependent processes: erosion prediction model, detection of endangered buildings, tracking of safe ground, adjacency matrix, Hyper-Typology and translation.
Erosion and population growth’s impact through time depicted in a speculative timeline.
The communities complex functions are combined into multiple infrastructure units.
The notion of "hyper" introduces the essence of a multiverse. The system takes uncertainty as a factor and produces different outcomes for various potential circumstances.
Hyper-Migration is targeted towards a regenerative system design that is able to combine multiple processes in order to balance between social, economical, cultural and environmental conflict.